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Cavalry CLI

Pro Feature

Pro features are only available with a Professional licence. To upgrade, visit cavalry.scenegroup.co

General#

Cavalry CLI (Command Line Interface) enables various tasks including rendering without the need to launch Cavalry itself.

To run (assuming you have installed Cavalry to the default locations):

macOS#

  • Open Terminal (Applications/Utilities/Terminal).
  • Enter the following command to change directory (cd).
cd /Applications/Cavalry.app/Contents/Applications/CavalryCLI.app/Contents/MacOS/

Hit Enter then type:

./cavalry-cli [your command here]

Windows#

  • Open Command Prompt.
  • Enter the following command to change directory (cd).
cd C:\Program Files\Cavalry

Hit Enter then type:

.\cavalry-cli [your command here]

Typing ./cavalry-cli -h (macOS) or .\cavalry-cli -h (Windows) followed by enter will output the following help information:

Command Line InterfaceUsage: Cavalry CLI [OPTIONS] [SUBCOMMAND]
  -h,--help                   Print this help message and exit
Subcommands:  render                      Render a scene  version                     Version information  auth                        Authenticate (Password may be piped or entered when prompted)  proxy                       Set proxy settings  list                        List additional information

Render#

Pro Feature

Pro features are only available with a Professional licence. To upgrade, visit cavalry.scenegroup.co

Typing ./cavalry-cli render -h (macOS) or .\cavalry-cli render -h (Windows) followed by enter will output the following help information:

Render a sceneUsage: Cavalry CLI render [OPTIONS] scene
  scene TEXT REQUIRED         The full path to the Scene file.
  -h,--help                   Print this help message and exit  -p,--padding INT            Frame number padding.  -f,--frame INT              A single frame to render. If set, startFrame and endFrame will be ignored.  -s,--startFrame INT         The first frame of a range to render.  -e,--endFrame INT           The last frame of a range to render.  -n,--name TEXT              The filename prefix.  -d,--directory TEXT         The output directory.  --backend TEXT              The rendering backend. Options: opengl (default), raster.  --scale FLOAT               The Resolution Scale (unit: percent).  --composition TEXT          The ID of the composition to render. See the 'list' command for more info.  --render-item TEXT          The ID of the render item to render. See the 'list' command for more info. Note: All other options will be ignored.  --dynamicCount INT          The number of Dynamic Renders to perform.  --dynamicRange INT x 2      Set an inclusive range of Dynamic Renders to perform [start end].[format]  Rendering format    --format TEXT               Sets the output format. Options: png (default), jpeg, svg, gif, apng, prores  [PNG]      --compression INT           Compression (0 to 9)      --filter INT                Filter (1, 2 or 3)  [JPEG]      --quality INT               Quality (0 to 100)  [ProRes]      --codec TEXT                422HQ, 422, 422LT, 422Proxy, 4444, 4444XQ      --non-native{false}         Non-native encoder  [WebM]      --codec TEXT                VP9, VP8  [MP4]      --quality INT               Quality (0 to 3)      --bitrate FLOAT             Bitrate in MB/s

You can then use these flags to create your command.

For example, the below will render frames 0-50 of the file sceneName.cv as an animated png with the name outputFileName to your Desktop.

macOS

./cavalry-cli render ~/Desktop/sceneName.cv -n outputFilename -d ~/Desktop/ -s 0 -e 50 --format apng

Windows

.\cavalry-cli render C:\Users\Username\Desktop\sceneName.cv -n outputfilename -d C:\Users\Username\Desktop\ -s 0 -e 50 --format apng
Project Settings

If your file was saved with a Project set and you don't include a -d (directory) any output will be saved in the Renders directory defined in the Project Settings.

Render Tokens#

To use Render Tokens to generate a File Name (-n) within a command wrap them in single or double quotes. For example the following examples will both work:

-n '<Composition>_Name'-n "Name_<Resolution>"

Version#

To check the version of Cavalry you currently have installed you can run the version command.

Typing ./cavalry-cli version -h (macOS) or .\cavalry-cli version -h (Windows) will output the following help information.

Version informationUsage: Cavalry CLI version [OPTIONS]
  -h,--help                   Print this help message and exit

macOS#

./cavalry-cli version

Windows#

.\cavalry-cli version

Will return the version of Cavalry installed.

[11:30:29.657 info    ] App Version: 0.15

Auth#

You'll need to authenticate in order to use CLI to render. If you have used the main Cavalry application with a Professional licence recently then you will already be authenticated but in the event that you haven't, you can use the auth command to do so.

Typing ./cavalry-cli auth -h (macOS) or .\cavalry-cli auth -h (Windows) followed by enter will output the following help information:

Authenticate (Password may be piped or entered when prompted)Usage: Cavalry CLI auth [OPTIONS] email
  email TEXT REQUIRED         Email Address

For example, the below will sign in using your email address (the one you use to sign in to Cavalry):

./cavalry-cli auth name@email.com

You will then be asked to enter your password.

Once authenticated, any Render commands will run.


Proxy#

Proxy Server settings can be entered/updated using the proxy command. Typing ./cavalry-cli proxy -h (macOS) or .\cavalry-cli proxy -h (Windows) followed by enter will output the following help information:

Set proxy settings [At least 1 of the following options are required]Usage: Cavalry CLI proxy [OPTIONS]
  -h,--help                   Print this help message and exit  --address TEXT Excludes: --reset                              Server Address  --username TEXT Needs: --address Excludes: --reset                              Username (Password may be piped or entered when prompted)  --reset Excludes: --address --username                              Reset proxy settings

List#

Pro Feature

Pro features are only available with a Professional licence. To upgrade, visit cavalry.scenegroup.co

You can list additional information about your scene like the Composition and Render Queue item Ids. These can be added to the render command as flags. Typing ./cavalry-cli list -h (macOS) or .\cavalry-cli list -h (Windows) followed by enter will output the following help information:

List additional informationUsage: Cavalry CLI list [OPTIONS] [scene]
  scene TEXT                  The full path to the scene file.
  -h,--help                   Print this help message and exit  --compositions Needs: scene List all compositions  --render-items Needs: scene List all render items

For example, the below will output information about all the compositions in that scene.

macOS

./cavalry-cli list ~/Desktop/sceneName.cv --compositions

Windows

.\cavalry-cli list C:\Users\Username\Desktop\sceneName.cv --compositions

Hitting enter will return a list of the compositions in your scene and their IDs.

[11:17:43.468 info    ] Relinked asset: asset#2[11:17:43.471 info    ] Composition ID                Composition Name              [11:17:43.471 info    ] compNode#1                    Composition 1                 [11:17:43.471 info    ] [11:17:43.471 debug   ] Saving preferences

The Composition ID can then be used with the --composition flag as part of a render command. For example, if you wanted to render Composition 1 you would add --composition compNode#1 to the render command.


Glossary#

INT - an integer is a number without a decimal point. e.g. 4

INT x 2 - a set of two integers to define a range. e.g. 4 8 (4[space]8)

FLOAT - a float is a number that has a decimal place. e.g. 23.5

TEXT - a text string that can include letters, numbers, special characters, the dash symbol, or the number sign. e.g. sceneName-01