Add and subtract shapes

A Boolean can be used to remove or add shapes to other shapes. It differs to a Mask in that it is editing the actually geometry rather than just removing it from the Viewport. This means that features like Strokes will update according to the resulting mesh.

‚ÄčCommon Attributes +

Clipping Shapes - connect shapes to boolean your master shape.


  • Union - adds the shape.

  • Subtract - removes the shape.

  • Intersect - remove everything outside of the shape.

  • Difference -

Booleans are additive so each operation will act on the result of the operations above it.

Example usage:

  1. Draw 2 Rectangles with the Rectangle tool so that they overlap each other.

  2. In the Attribute Editor, click the + icon next to the Deformers attribute on Rectangle1.

  3. Select Boolean from the list.

  4. Double click the Boolean to load it into the Attribute Editor.

  5. Connect > boolean.clippingShapes.

  6. Set the visibility on Rectangle2 to off in the Scene Window (click the 'eye' icon).

  7. Set the Mode to Subtract.

Rectangle2 is now removed from Rectangle1.