Morph from one shape to another. Morph differs to a Blend Shape in that is doesn't require the shapes to have matching point counts. For example you could morph between a Rectangle (4 points) and a Polygon (5 points).
Simple Morph - sample additional points in order to match the point counts.
Wave Morph - converts both paths via a Fast Fourier Transform (FFT) to perform the morph before converting the resulting path back. This can be useful for morphing complex shapes like text characters for example.
Morph Divisions - determine the subdivision level used when sampling the shapes.
Sampling Offset - this will offset the pointId. This can be useful to fix instances where two shapes might 'fold' inside out due to points trying to move to the opposite sides.