Cavalry’s building blocks are split into 4 categories:
Shapes are polygonal objects that can be drawn in the viewport. Every shape has a transform and so can be animated. A shape can also be affected by a Behaviour.
Behaviours can be used to animate values or deform Shapes.
Utilities are building blocks providing fundamental functionality that can be used to create your own recipes.
Effects include image based filters and shaders.
Creating a Node
- A quick way to open the Quick Add window is to press
cmd/ctrl + .(period/full-stop).