Oscillator
Intro
Deform and affect Shapes using trigonometric wave patterns.
UI
Strength Fade to Zero - When checked, Strength (including Falloffs) will interpolate between 0 and the result. When unchecked it will interpolate between the Minimum and Maximum values.
Use Normals - When checked deformation will be based on the normals of the Shape. When unchecked points are scaled from the middle of the shape (only relevant when used as a Deformer).
Type
- Sine - Create a sine wave.
- Cosine - Create a cosine wave.
- Tangent - Create a tangent wave.
Wave Style
- Normal - A smooth, curved wave.
- Square - A square wave.
- Triangle - A triangular wave.
- Sawtooth - A sawtooth wave.
Minimum - Set the minimum height of the wave.
Maximum - Set the maximum height of the wave.
Frequency - Set the frequency of the waves (a higher number will create more frequent waves).
Separate Channels - Generate different values for x and y.
Value Offset - Offset the min/max values .
Time Scale - Affect the period of the wave (see tip below).
Stagger - When used with a Duplicator this will stagger the results across duplicates.
When connecting Oscillator to e.g. position.x on a Shape use Time Scale to speed up the oscillation.
A default Oscillator will loop if the Playback End is set to ~63.