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Random

Intro

Generate Random numbers.

UI

Common Attributes +

Strength Fade to Zero - When checked, Strength (including Falloffs) will interpolate between 0 and the result. When unchecked it will interpolate between the Minimum and Maximum values.

Use Normals - When checked deformation will be based on the normals of the Shape. When unchecked points are scaled from the middle of the shape. Only relevant when used as a Deformer.

Minimum - Set the minimum number to be generated.

Maximum - Set the maximum number to be generated.

Seed - Set the random seed.

Use Layer as Seed - When checked, the Seed will differ for each Layer the Random Behaviour is connected to. See also Layer Seed.

Offset - Add/subtract a value to the output.

Separate Channels - Generate different random values for x and y.

Use Bias Graph - When checked, the Bia Graph can be used to set the probability of a random number.

Bias Graph - See Common Attributes.