Random
Intro
Generate Random numbers.
UI
Strength Fade to Zero - When checked, Strength (including Falloffs) will interpolate between 0 and the result. When unchecked it will interpolate between the Minimum and Maximum values.
Use Normals - When checked deformation will be based on the normals of the Shape. When unchecked points are scaled from the middle of the shape. Only relevant when used as a Deformer.
Minimum - Set the minimum number to be generated.
Maximum - Set the maximum number to be generated.
Seed - Set the random seed.
Use Layer as Seed - When checked, the Seed will differ for each Layer the Random Behaviour is connected to. See also Layer Seed.
Offset - Add/subtract a value to the output.
Separate Channels - Generate different random values for x and y.
Use Bias Graph - When checked, the Bia Graph can be used to set the probability of a random number.
Bias Graph - See Common Attributes.