Polar Coordinates Filter
Intro
Remap Cartesian coordinates (x,y) to polar coordinates (r,) to wrap an image around a central point.
UI
Sampling Quality - Controls how the image is sampled/interpolated. The options can be thought of as low to high quality from top to bottom and can be useful when working with fine details like text.
- Nearest Neighbour – Uses the closest pixel without blending.
- Bilinear – Blends between nearby pixels for smoother results. Good for general image scaling but can introduce a softness/blur.
- Catmull–Rom – A high-quality resampling method that produces sharper results and preserves fine detail.
- Mitchell – Balanced high-quality filtering.
Centre - Offset the polar origin from the Layer's centre.
Radius - Set the outer radius as a percentage of the Layer's shortest dimension.
Inner Radius - Push the Layer's bottom edge away from the Centre as a percentage of the Radius.
Rotation - Rotate the polar coordinates.
Angular Range - Set an angle to create a wedge of the circle.
Inside Out - Flip the mapping so the bottom of the source becomes the outer edge and the top maps to the pole.
Edge Feather - Feather the inner and outer circular edges.
Seam Feather - Feather the angular seam.