Shaders
Shaders can be added to the materials (Fill and/or Stroke) of a Shape in order to generate gradients or patterns. They can be layered or stacked on top of one another and combined to create more complex effects.
Shaders can be connected to multiple Shapes. For example, a single Gradient Shader can be connected to multiple Shapes so that they all inherit the same appearance.
Example
- Create an Ellipse.
- Open the Ellipse's Fill tab in the Attribute Editor.
- Right click in the Shaders input and choose
Add Shader > Gradient Shader
.
This creates a Gradient Shader and connects it to the Ellipse's Fill. Double click the Gradient Shader to load its Attribute Editor UI and adjust its properties.