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Blend Shader

Intro

Combine several Shaders together and output a single Shader.

UI

Common Attributes +

Shaders - A list of connected Shaders. Right click > Add Shader, drag/ drop an existing Shader or make a connection to add Shaders.

Use the cog icon to adjust the settings for each layer:

  • Shader - The connected Shader.
  • Invert - Reverse the values of the Shader.
  • Sample Mode - Determine how the Input Shader is sampled:
    • RGB - Use the combined RGB values.
    • Luma (Gamma Corrected) - Use the gamma corrected brightness values.
    • Saturation - Use the saturation values.
    • Lightness (Value) - Use the lightness values (average of the RGB channels).
    • Red Channel - Sample the values held in the red channel.
    • Blue Channel - Sample the values held in the blue channel.
    • Green Channel - Sample the values held in the green channel.