Checkerboard Shader
Intro
Add a checkerboard pattern to a Shape.
UI
Size - Set the size of a single tile.
Offset - Offset the checkerboard's position.
Rotation - Set an angle for the tiles.
Filter - These settings can improve image quality in both the Viewport and for renders – particularly when resizing images.
- None (Fastest) - No resampling will be performed when the images are resized – this is the lowest quality setting.
- Bilinear - Basic resampling is performed. This is low quality but it's very fast.
- Mipmaps - Mipmaps are pre-calculated, optimised, low resolution versions of the image created via Bilinear interpolation. These are used to get the best quality and performance when scaling images down.
- Bicubic - This is the slowest method but it produces the best quality when scaling images up.
Color
Use the Gradient Map Filter to re-map the black and white tiles to other colors.