Blend Modes
Intro
Blend modes can be used to combine Shapes and Effects by adding them together to create interesting styles.
| Mode | Description |
|---|---|
| Replace | Replaces destination |
| Normal | No blending |
| Plus | Sum of colors |
| Screen | Multiply inverse of pixels, inverting result; brightens destination |
| Overlay | Multiply or screen, depending on destination |
| Darken | Darker of source and destination |
| Lighten | Lighter of source and destination |
| Color Dodge | Brighten destination to reflect source |
| Color Burn | Darken destination to reflect source |
| Hard Light | Multiply or screen, depending on source |
| Soft Light | Lighten or darken, depending on source |
| Difference | Subtract darker from lighter with higher contrast |
| Exclusion | Subtract darker from lighter with lower contrast |
| Multiply | Multiply source with destination, darkening image |
| Hue | Hue of source with saturation and luminosity of destination |
| Saturation | Saturation of source with hue and luminosity of destination |
| Color | Hue and saturation of source with luminosity of destination |
| Luminosity | Luminosity of source with hue and saturation of destination |
| Alpha Add | Combine the alpha of two adjacent anti-aliased edges |
Adjacent Edges
When Shapes are perfectly aligned edge-to-edge, seams can appear between those edges due to anti-aliasing. Try using Alpha Add to create a seamless join. Note that this is only supported when the background's alpha = 0. To remove the Composition's background go Composition > Toggle Background Alpha.