Introduction
Intro
Distributions are used by several other layers including the Duplicator and Connect Shape. They provide a way to distribute points which can then be used to position Shapes.
Types
Array - Distribute points by specifying positions for each index.
Circle - Distribute points in a radial pattern.
Custom - Distribute points using JavaScript.
Fibonacci - Distribute points in a Fibonacci spiral pattern.
Grid - Distribute points in a grid.
Intersections - Distribute points where paths intersect.
Linear - Distribute points in a horizontal or vertical line.
Mask - Distribute points and remove any that fall outside another Shape.
Math - Distribute points using mathematical expressions.
Particle - Distribute points onto a Particle Shape.
Path - Distribute points along a path.
Point - Distribute points at 0,0.
Random - Distribute points to random positions.
Rose - Distribute points in a rose pattern. https://en.wikipedia.org/wiki/Rose_(mathematics
Shape Edges - Distribute points onto another Shape's edges.
Shape Points - Distribute points onto another Shape's points/vertices.
Sort - Distribute points by reordering the Ids of another Distribution.
Shuffle - Distribute points by rearranging the Ids of another Distribution.
Sub-Mesh - Distribute points onto the positions of child-meshes.
Transform - Distribute points onto the position of a Layer.
Voxelize - Distribute points by voxelizing another Shape.