Extract Sub-Meshes
Intro
Create a Shape by extracting specific child-meshes from another Shape. Any materials and animations are also copied across to the resulting Extract Sub-Meshes Shape.
This can be used to:
- Extract different sections of a Duplicator and place them within a Layout Group.
- Extract part of a Duplicator to redistribute certain Ids using an Apply Distribution.
- Extract the Shapes contained within a Pre-Comp.
UI
Input Shape - Connect a Shape to extract the child-meshes from. See Input List.
Indices - The indices of the Shape to extract. The Ids can be seen in the Mesh Explorer or by using the Draw Debug Information option in the Viewport.
Level Mode - The level to extract the child-meshes from.
Ignore Empty Sub-Meshes - When extracting meshes - ignore any Ids that are empty.
- Create an Ellipse.
- With the Ellipse selected, click the Duplicator icon in the Shelf.
- Create an Extract Sub-Meshes.
- Connect duplicator.id→extractSubMeshes.inputShape.
- Hide the Duplicator.
Just the first and last indices of the Duplicator are extracted because those are the default indices specified. Try replacing first,last
in Indices with 0:3
or 3, 6, 8
.
Materials are copied from the Input Shape but can be replaced by checking Fill or Stroke in the corresponding tabs in the Attribute Editor.