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Forge Dynamics Shape

Pro Feature

Pro features are only available with a Professional licence. To upgrade, visit cavalry.scenegroup.co.

Intro

Forge Dynamics is a 2d physics engine built on the amazing Box2D by Erin Catto

Getting started with Forge Dynamics
Testing with a Starter licence

It's possible to test Forge Dynamics with a Starter licence by using the examples via the Create > Demo Scenes > Dynamics menu or the Try Pro button. While it will be possible to experiment with the feature, saving and rendering will be blocked. See Licensing for more information.

UI

Common Attributes +

Start Frame - Set a frame for the simulation to start on.

Gravity - Set a strength for gravity.

Ground Mode - Determine how the simulation should react to the Composition boundary.

  • Off - Ignore the Composition edges.
  • Composition Bottom - Collide with the bottom of the Composition.
  • Composition Edges - Collide with all edges of the Composition.

Ground Friction - Set a value to determine how much friction affects collisions with the Composition edges. A higher friction value will result in shapes losing their speed more quickly.

Velocity Iterations - How strongly to correct the forces applied to Shapes. The higher the value the more accurate the result.

Position Iterations - How strongly to correct the position of Shapes during collisions in order to reduce overlaps. The higher the value the more accurate the result.

Fields - Add a Field to the simulation.

Collision Events - Add a Collision Event to the simulation. Collision Events can also be added on a 'per body' basis via the settings under the Body tab.

info

Any Collision Events added to a Body will override Collision Events added to the Forge Dynamics Shape.

Unsupported features

It's not possible to update the geometry of a Shape during the simulation. For example:

  • Animating Scale.
  • Animating the attributes of primitive Shapes (e.g. the Width of a Rectangle or the Radius of an Ellipse).
  • Animating vertices (aka Path Animation).
  • Using Deformers.
  • Animating Shapes like Convex Hull or Connect Shape.