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A Ray is a line that starts in its centre and radiates out to an infinite length unless it collides with other shapes.


Common Attributes +

Collision Shapes - Connect Shapes to be used as collisions.

Collision Margin - Increase/ decrease the depth of a collision.

Bidirectional - When checked, the Ray will travel out from its centre in both directions along a horizontal axis.

Divisions - Set the number of divisions along the length of the Ray.