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Component Constraint

Constrain Shapes to the points or edges of another.

Constraint Type - select the type of constraint to use.

  • Edge Constraint - constrain your Shape to an edge of the Target.
    • Position Strength - a multiplier to Out Position. Adjusting this value will determine the position of your Shape along a vector between 0, 0 and the transform of your Target.
    • Out Position - connect this attribute to the position of another Shape.
    • Rotation Strength - a multiplier to Out Rotation.
    • Out Rotation - connect this attribute to the rotation of another Shape.
    • Target - the shape you'd like to constrain to.
    • Index - select the edge ID to constrain to (future plans to add a viewport method for this).
    • Edge Bias - move your Shape along the edge's length.
    • Normal Bias - move your shape along the normal of the edge.
    • Offset - move your object in x, y.
  • Point Constraint - constrain your Shape to a point of the Target.
    • Position Strength - a multiplier to Out Position. Adjusting this value will determine the position of your Shape along a vector between 0, 0 and the transform of your Target.
    • Out Position - connect this attribute to the position of another Shape.
    • Rotation Strength - a multiplier to Out Rotation.
    • Out Rotation - connect this attribute to the rotation of another Shape.
    • Target - the shape you'd like to constrain to.
    • Index - select the point ID to constrain to (future plans to add a viewport method for this).
    • Normal Bias - move your shape along the normal of the point.
    • Offset - move your object in x, y.