# Impulse Collision Event

## Intro#

Add additional forces to Shapes when they collide.

## UI#

Use Bounce Direction - When checked, the impulse will be applied in the same direction that the Shape is travelling in due to a collision.

Bounce Factor - A multipler for the Bounce Direction.

Direction - Set the a direction as a vector to apply the impulse in. e.g. 1, 0 = right, 0, 1 = up. Use higher values to apply a stronger impulse.

Rotational Power - Increase/ decrease the rotational force applied by the impulse. A negative value will add a clockwise rotational impulse.