Pin Constraint
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Intro
Pin Shapes to their original position in a Forge Dynamics simulation while allowing them to rotate. Shapes can also be driven by a motor meaning
UI
Horizontal Alignment - Align the position of the Constraint to the left (-1) or right (1) edge of the Body.
Vertical Alignment - Align the position of the Constraint to the top (1) or bottom (-1) edge of the Body.
Motor - When checked, a pinned Shape is given a rotational force.
Motor Speed - Set the speed in which the pinned Shape rotates.
Maximum Torque - Set the torque or force for the Motor. A higher value will mean the pinned Shape is capable of acting against Shapes with a greater density.
Limit Rotation - When checked, the Constraint's rotation will be never go above or below the Rotational Limits.
Rotational Limits - Set an upper (U
) and lower (L
) angle to clamp the Constraint's rotation.
Breakable - When enabled, the Constraint can be broken by other forces.
Breaking Force - Set the amount of force required to break the Constraint.
- Create a Rectangle.
- Set Width to
600
and Height to30
. - Create an Ellipse.
- Set the Ellipse's Position to
100,400
. - Select both Shapes and click the Forge icon in the Shelf.
- Under the Forge Dynamics Bodies tab, click the gear icon for the Rectangle.
- Click the + next to the Constraints attribute towards the bottom of the window and choose Pin Constraint.
- Hit Play
The Ellipse will fall and hit the Rectangle causing it to rotate in place.