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Timeline Counter

Pro Feature

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Intro

Use Time Markers or Pacing Markers to accumulate or trigger a value over time.

UI

Count - Read only A preview of the current output.

Count Target - Choose which type of marker to count:

  • Time Markers - Trigger when passing a Time Marker.
  • Beats per Minute - Trigger when passing a Pacing Marker set to Beats per Minute.
  • Seconds - Trigger when passing a Pacing Marker set to Seconds.

Time - The current time. This is connected to the Composition's Time attribute by default.

Count Mode - Choose what should happen when a marker is passed:

Convolution Size - Increase the duration over which changes to values occur when a Marker is hit.

Convolution Offset - Move the time the convolution occurs forward or backward in time relative the the Markers.

Convolution Graph - Shape or ease the convolution over its Size (duration).

Filter Marker Color - When using Time Markers, only count a specific color of Time Marker.

Marker Color - Choose a color to filter.

Example
  1. Create a Shape.
  2. Create a Timeline Counter.
  3. Add several Time Markers to the Timeline.
  4. Connect timelineCounter.idshape.position.y.
  5. Add an Attribute Expression of *50 to the Shape's Position Y attribute.
  6. Hit Play.

Each time the playhead passes a Time Marker the Shape will move up 50px.