Timeline Counter
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Intro
Use Time Markers or Pacing Markers to accumulate or trigger a value over time.
UI
Count - Read only
A preview of the current output.
Count Target - Choose which type of marker to count:
- Time Markers - Trigger when passing a Time Marker.
- Beats per Minute - Trigger when passing a Pacing Marker set to Beats per Minute.
- Seconds - Trigger when passing a Pacing Marker set to Seconds.
Time - The current time. This is connected to the Composition's Time attribute by default.
Count Mode - Choose what should happen when a marker is passed:
- Accumulate - Add 1 to the Count each time the playhead passes a Time Marker or Pacing Marker.
- Trigger - Set the Count to
1
when the playhead is on a Time Marker or Pacing Marker or0
when it's not.
Convolution Size - Increase the duration over which changes to values occur when a Marker is hit.
Convolution Offset - Move the time the convolution occurs forward or backward in time relative the the Markers.
Convolution Graph - Shape or ease the convolution over its Size (duration).
Filter Marker Color - When using Time Markers, only count a specific color of Time Marker.
Marker Color - Choose a color to filter.
- Create a Shape.
- Create a Timeline Counter.
- Add several Time Markers to the Timeline.
- Connect timelineCounter.id→shape.position.y.
- Add an Attribute Expression of
*50
to the Shape's Position Y attribute. - Hit Play.
Each time the playhead passes a Time Marker the Shape will move up 50px.