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Timeline Counter

Pro Feature
Pro features are only available with a Professional licence. Starter licences can evaluate most Professional features via the Try Pro button at the top of the Viewport. To upgrade, visit cavalry.scenegroup.co.

Intro

Use Time Markers or Pacing Markers to accumulate or trigger a value over time.

UI

Count - Read only A preview of the current output.

Count Target - Choose which type of marker to count:

  • Time Markers - Trigger when passing a Time Marker.
  • Beats per Minute - Trigger when passing a Pacing Marker set to Beats per Minute.
  • Seconds - Trigger when passing a Pacing Marker set to Seconds.

Time - The current time. This is connected to the Composition's Time attribute by default.

Count Mode - Choose what should happen when a marker is passed:

Convolution Size - Increase the duration over which changes to values occur when a Marker is hit.

Convolution Offset - Move the time the convolution occurs forward or backward in time relative the the Markers.

Convolution Graph - Shape or ease the convolution over its Size (duration).

Filter Marker Color - When using Time Markers, only count a specific color of Time Marker.

Marker Color - Choose a color to filter.

Example
  1. Create a Shape.
  2. Create a Timeline Counter.
  3. Add several Time Markers to the Timeline.
  4. Connect timelineCounter.idshape.position.y.
  5. Add an Attribute Expression of *50 to the Shape's Position Y attribute.
  6. Hit Play.

Each time the playhead passes a Time Marker the Shape will move up 50px.