2.6.1 Release Notes
Release date: 5th March 2026
Features
Scripting
API
Notable Bug Fixes
- Text Backgrounds now line up correctly with their parent Text Shape when Line Spacing is adjusted. This was also affecting text styling (strikethrough, underline etc).
- The
+button for the SkSL Filter has been restored. - A regression with the SLA Shader has been resolved.
- An issue where an otherwise unneeded Deformer was required in certain legacy scenes has been resolved.
- A issue with Filters used on Input Shapes to a Duplicator causing clipping has been resolved.
- Scaling the child of a Group within a Custom Shape which includes a Filter no longer causes clipping.
- When scaling a Shape connected to a Filter in a Pre-Comp, the visual result of the Filter now matches in the parent Composition.
- Marquee selecting a wire twice in the Dependency Graph no longer breaks the UI when moving Layers.
- A regression meaning the Sort Distribution would not accept transforms for its Target has been resolved.
- An issue meaning 2.5d Layers in Pre-Comps where a Camera didn't exist could flip order when in a parent Composition has been fixed.
- Kinematic Bodies in a Forge Dynamics simulation where the only animation is
rotation.zare now respected. - Using the [ hotkey on a Footage Shape now respects any associated audio correctly.
- A crash adding dynamic attributes to the SLA Shader via scripting has been resolved.
- A caching issue meaning adding a Subdivide would block any previous deformer's animation has been resolved.
- An issue meaning using the
Reveal the Origin Layercommand for a Pre-Comp Override could cause a non-removable Attribute Editor UI has been resolved. - An issue affecting Viewport selection for Editable Shapes with offset pivots has been resolved.
- A cosmetic issue with the preview for the Sequence Utility has been resolved.
- A regression meaning the last character of arabic (right to left) text was being rendered twice has been resolved.