**Array**- manually position duplicates.**Add**(button) - add indices.**Position**- set the position of a duplicate [x,y]. Index**(0): Position**sets the position of the first duplicate,**(1): Position**sets the second etc.

The Array distribution type will include viewport tools to allow interactive positioning in the future. You could of course connect some Nulls in the meantime 😉 .

**Circle****Count**- set the number of duplicated shapes.**Radius**- set the radius of the circle the shapes are distributed on.**Length**- set the distance along the circle the shapes are distributed along.**Use Rotation**- align the duplicated shapes along the normals of the circle.**Flip**- reverse the direction of the circle.

**Custom****Input Distribution**- something for the future (although can currently accept existing distribution types)

**Fibonacci****Count**- set the number of duplicated shapes.**Radius**- set the radius.**Angle**- set the amount the spiral rotates.

**Grid****Count**- set the number of duplicated shapes [x,y].**Size**- set the size of the grid [x,y].**Pattern Offset**- set a value to offset every other row/column. [x,y].**Size Mode:****Fit**- distribute shapes within the**Size**values.**Gap**- the**Size**values determine the gap between each shape’s centre.

**Linear****Count**- set the number of duplicated shapes.**Size**- set the length of the line they are distributed along.**Direction**:**Horizontal**- distribute shapes horizontally.**Vertical**- distribute shapes vertically.

**Size Mode:****Fit**- distribute shapes within the**Size**values.**Gap**- the**Size**values determine the gap between each shape’s centre.

**Mask****Input Distribution**- select a**Distribution Type****Distribution Masks**- connect Shapes to mask the points created by the Distribution Type.

******Math****Count**- set the number of duplicated shapes.**Expression**- enter an expression See Mathematical Expressions for syntax.

**Path****Count Mode:****Per Shape**- distribute shapes along the entire shape. For example, if you used a**Duplicator**as your**Input Shape**, the value in**Count**would be distributed evenly across the entire Shape.**Per Sub-Mesh**- distribute shapes along each sub-mesh. For example, if you used a**Duplicator**as your**Input Shape**, the value in**Count**would be distributed evenly across each Sub Mesh resulting in a total of**[Count] x [the Count of the Input Shape]****Per Contour**- distribute shapes across each contour. For example, if you used a path you had created with the Pencil containing more than one line (contour) as your**Input Shape**, the value in**Count**would be distributed evenly across each of those contours.

**Count**- set the number of duplicated shapes per [**Count Mode**].**Input Shape**- add the Shape to distribute shapes along.**Travel**- move your shapes along a percentage of the**Input Shape**’s length.**Length**- set the length of the path that will be used (1 = full length).**Use Rotation**- align the duplicated shapes along the normals of the path.**Flip**- reverse the direction of the path.**Offset**- offset shapes around the path.

**Point****Count**- set the number of duplicated shapes.

**Random****Shape**- set the shape to distribute within.**Size**- set the size for the Shape.**Count**- set the number of duplicated shapes.**Seed**- set the random seed.**Use Probability**- include/remove points based on a**Probability**value.**Probability**- the higher the number the more likely it will return 'true'. For example, if you connected a Material Sampler with a greyscale image or gradient then more points would be scattered in the lighter areas.**Threshold**- set clip values [low, high]. Any**Probability**values outside of this threshold are skipped.**Relax**- when checked, the shapes will try to move away from each other.**Relax Distance**- set the distance the shapes are trying to move away from each other.**Max Iterations**- set how many times the relax algorithm is run. A higher number is more accurate but slower.**Keep Shape**- when checked any shapes positioned outside of the Size parameters will be culled.

**Rose -**https://en.wikipedia.org/wiki/Rose_(mathematics)**Count**- set the number of duplicated shapes.**Radius**- set the radius of the rose.**Seed**- a mathematical rose can be thought of as a drawing machine. The X and Y values represent the radii for each gear of such a machine.**Length**- a distance along the rose shape (1 is full distance).

******Shape Edges****Distribution Shape**- add the path to distribute shapes along.**Use Rotation**- align the duplicated shapes along the normals of the Distribution Shape.**Fill All**- distribute a Shape on every edge of the Distribution Shape.**Count**- set the number of duplicated shapes.**Edge Bias**- move your Shape along the edge's length.

**Shape Points****Distribution Shape**- add the path to distribute shapes along.**Fill All**- distribute a Shape on every point of the Distribution Shape.**Count**- set the number of duplicated shapes.

**Sub-Mesh****Input Shape**- connect a sub mesh (Duplicator, Type) to place shapes on to.**Fill All**- automatically set the Count to the number of sub meshes.**Count**- set the number of duplicated shapes.**Scale To Fit**- scale each duplicated shapes to the size of the sub meshes.**Scale Multiplier**- scale all duplicated shapes.**Keep Aspect Ratio**- when scaling, maintain the aspect ratio of the Input Shape(s).**Ignore Empty Sub Meshes**-

**Voxelize****Input Path**- set the shape(s) to be voxelized.**Size**- set the size of a voxel**Screen Space**- when checked the entire screen is voxelized with the Input Path being used as a ‘clipping mask’. The Input Path can then travel through the voxelized space.