Array - manually place Shapes using by specifying positions for each id.
Circle - place Shapes in a radial pattern.
Fibonacci - place Shapes in a Fibonacci spiral pattern.
Grid - place Shapes in a grid layout.
Linear - place Shapes along a horizontal or vertical line.
Mask - distribute shapes a then remove any that fall outside another shape.
Math - use mathematical expressions to place Shapes.
Path - place Shapes along a path.
Point - place Shapes on a single point.
Random - randomly position Shapes.
Shape Edges - place Shapes along another Shape's edges.
Shape Points - place Shapes on another Shape's points.
Shuffle - rearranges the ids of a sub-mesh.
Sub-Mesh - place Shapes using the positions of Shapes contained within a sub-mesh.
Voxelize - place Shapes by voxelizing another Shape.