Keyframe Layers

Blend animation curves.

Keyframe Layers allow you to blend between keyframes/ animation curves. This is very useful when you need to switch between animation states like running and walking. Keyframe Layers allow you to transition between these states without having to copy/paste blocks of animation.

UI

Active - enable/disable the layer.

Strength - determine the strength of the layer.

Mode -

  • Normal - keyframes on the layer are additive.

  • Overwrite - keyframes on the layer will overwrite other layers.

To load the Strength animation curve into the Graph Editor, open the Keyframe Layer Editor and select the layer you want to adjust.

Examples

As the Keyframe Layer's Strength increases

Example usage:

  1. Open keyframeLayers_Start.cv (Example Files below👇).

  2. At the bottom of the Scene Window click the Keyframe Layer Editor button

  3. Click the + button in the bottom right of the window to create a new Keyframe Layer.

  4. Double click the new Keyframe Layer to switch to it.

  5. Set keys on armUpper.rotation of:

    1. fr0 = -50

    2. fr20 = 50

    3. fr40 = -50

  6. Set keys on armLower.rotation of:

    1. fr6 = 0

    2. fr26 = 40

    3. fr46 = 0

  7. Pop into the Graph Editor to adjust the animation curves.

  8. Move the timeline to frame 100.

  9. Back in the Keyframe Layer Editor set the Strength to 0 and set a key.

  10. Move the timeline to frame 150.

  11. Set Strength to a value of 100.

  12. Press play.

The arm's swing height should increase over frames 100 to 150.

Contents
UI
Examples