# Graph Editor

Windows > Graph Editor

To load animation curves into the Graph Editor either:

• Select an Element or Elements - this will load all channels.
• Select an attribute or attributes - this will load all selected channels.
• Select a key or keys in the Tree - this will load all the channels associated with the selected key(s).

## Hotkeys#

##### info

To reveal bézier handles select a key or a curve.

• alt/option + click a keyframe to toggle between linear and bezier interpolation.
• alt/option + drag a handle to break a joined tangent.
• alt/option + drag a handle to join a broken tangent (and unify weights).
• alt/option + shift + drag a handle to change the weights on joined tangents.
• x + click a handle to remove it.
• x + click + drag a collapsed handle back out from the keyframe it belongs to.
• shift + drag a handle to constrain horizontally.
##### info

Double click a curve to add a keyframe.

## Looping#

To set looping on an animation curve select a curve or curves and right click to bring up the contextual menu. Choose from:

1. Loop After - looping will occur after the last keyframe.
• None - don't loop.
• Looping - start the loop at the position of the first keyframe.
• Looping with Offset - start the loop at the position of the last keyframe.
• Oscillate - ping pong between the first and last keyframes.
1. Loop Before - looping will occur before the first keyframe.
• None - don't loop.
• Looping - start the loop at the position of the first keyframe
• Looping with Offset - start the loop at the position of the last keyframe.
• Oscillate - ping pong between the first and last keyframes.

You can also use the shortcuts at the bottom of the screen.

## Tool bar#

Keyframe Layer - see Keyframe Layers.

Frame - with a key(s) selected set the frame number for that key(s).

Value - with key(s) selected set the value of that key(s)

Grid Snapping - use the checkbox to enable and set the size of the grid

Ghosting - with ghosting set you will see a dashed line whenever you adjust keys or handles to use as a guide

Show Channel Names - when set, channel names will be displayed in the Graph Editor.

Looping - see above.

Interpolation - set keys to be linear, bézier or stepped.

Béziers - break or unify bézier handles.

Align - align selected keyframes. When aligning left/ right all selected keys will be aligned to key furthest left/ right. When centre aligning keys will be aligned to the average position of all selected keys.