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Animation Control

Drive the animation of another node or nodes.

This Utility remaps animation curves to a value between 0 and 1.

Active - when checked the Animation Control is active.

Amount - A value between 0 and 1 where 0 = the first keyframe and 1 = the last keyframe.

info

Example usage:

  1. Create 4 keyframes on the Position X channel of a Basic Shape.
  2. Connect animationControl.id > basicShape.position.x
  3. Scrub Amount on the Animation Control node.

As you move from 0 to 1 the Basic Shape will animate between its first and last (4th) keyframe.

caution

It's not possible to edit keyframes on an attribute connected to an active Animation Control. Uncheck Active to allow this.